![]() Latest updates: 1.3 Update and new container Otherwise the game fails to start any new game. Since you can create your own scenario by editing one of the crashlanding scenarios, you need to delete all such scenarios manually, before uninstalling the crashlanding. That mean, you can add various scenario parts through in-game editor, without breaking CrashLanding. If you you make new scenario by editing CrashLanding scenarios, it will have crashlanding event at the start. Otherwise you will have no CrashLanding, only random ship crashes as minor events. You should start the new game only with one of the CrashLanding scenarios. Then, some more random colonists will be crash-landing hard with little chance of surviving the impact. In Hard scenario, your starting colonists and equipment will crash land and take severe damage. While some more random colonists will be crash-landing hard with little chance of surviving the impact. In Easy scenario, you start with 3 healthy colonists and standard equipment. This mod tries to add a new gameplay, when you need to choose between resources and wounded peoples. Beat the small fires or evacuate supplies. It will start as small fires on the impact tiles, but quickly grow in major fire. You will need to organize the rescue of wounded colonists and supplies. With the fire, explosions, dead and wounded people. This event triggers at the start of the game, so your arrival will be much more similar to the movie crash landing. Pods with colonists, containers with resources, engines with flammable fuel, and other useful and dangerous things. It adds a new event, that drop a different spaceship parts on the landing site from the sky.
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